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The Amiga computer was a definite must for game players and artists. I was both. Well at least I spent a lot of time playing and drawing on my Amiga. So during that period most of my pictures were inspired by computer games. You have been warned !

For your convenience, I have enlarged all pictures.


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Alone

Original size: 320x256, 32 colors

An inter-level screen for the game Unreal. Have a look at the original here.

 


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The Blue Mountains

Original size: 320x256, 16 colors

I was deeply moved by the Shadow of the Beast games. This strange and wild landscape was inspired by them, although you may find some Chinese touches too.


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The Burning Sea

Original size: 320x200, 32 colors, 16 colors

My vision of the final screen of a potential sequel to the game Unreal. The scenario would have taken the hero in the future.


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Flight of the Dragon

Original size: 320x256, 32 colors

Another possible final screen for Unreal. The original was drawn using the dreaded HAM mode. Have a look at it here.


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Fortress

Original size: 320x256, 64 colors

This one made me sweat! It's a personal interpretation of a Rodney Matthews illustration (also called Fortress, I guess). I used a difficult mode called Halfbright, that allowed you to choose a palette of 32 colors, and automatically generated a second palette with 50% darker colors.


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Illusion

Original size: 320x256, 16 colors

This picture contains a hidden word (although it can easily be noticed on the thumbnail). I like the Arabian style of the windows and the strange landscape behind.


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Moonlands (1)

Original size: 320x256, 32 colors

This one and the following were designed so that they could become the background pictures of a platform game. They fit with the built-in Amiga scrolling routines (monochrome static background, half speed scrolling in 4 colors, gradients using additional copper effects). They are colorful, but their purpose was not to get too visible so that the player could concentrate on the foreground where the action was taking place.


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Moonlands (2)

Original size: 320x256, 32 colors

Same as above. Of course the game never came to life. I still have the tiles I had designed back then for the foreground (houses, piers, kind of Leander style).


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Psygnosis Logo

Original size: 640x350, 16 colors

Here is an alternate Psygnosis logo. Using the Amiga high resolution really enhanced its look. Keep in mind that this picture only uses 16 colors! A lot of dithering did the trick. The original is available here.


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Space City

Original size: 352x290, 16 colors

An orbiting asteroid transformed into a space city. This one was drawn using a strange mode called Overscan that allowed a larger picture by removing the screen borders. Back in those days, computers were full of exotic graphic modes, weren't they?


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The Edge

Original size: 320x256, 32 colors

This logo was taken from a game advert in a magazine. The original is available here. Not bad, eh?


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Boot Screen

Original size: 320x256, 4 colors

Here is a replacement boot screen for the Amiga. I thought the original one was so blocky. Maybe some technical limitation behind it or something. Anyway, my hand was used as a model in this one.

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